Thanks again to those of you who watched my Mile High Agile 2013 presentation, Design Patterns in Non-Software Contexts. This post describes the presentation and provides some materials.
Here’s a PDF print-out of the Design Patterns in Non-Software Contexts slide deck.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
I made it primarily with Haiku Deck, an iPad tool for making quite, visually appealing presentations. I finished it in Microsoft PowerPoint 2011 for Mac. The presentation primarily uses the Quicksand font, a free font by Andrew Paglinawan.
The first eight minutes or so of the presentation is going through the quote slides. While I think it was an effective way to introduce the topic, even I found the quotes to be tedious by the end. They were not present in the previous version of the deck, which was closer to 140 slides long which I’d planned to push through at a rapid pace. I’m glad I sat down and re-conceived the deck. There wasn’t enough interaction in that version, and the presentation was much better for it.
The next fifty minutes consisted of participants collectively brainstorming real-world examples of these patterns. We spend about six minutes on each pattern, enough to fill a flipchart paper:
.
Here are the examples the group came up with. I hope over the coming weeks to unpack these in separate posts. But, for the benefit of the attendees, here they are:
You’ll notice that some of the examples are stronger than others, and in fact, some may be better examples of other patterns or false examples of the pattern in question. To me, this is a weakness of the format. I did not spend a lot of time debating the examples given, in part because I wanted to encourage further participation – no one wants to feel graded – and I wanted to make sure we had enough time to cover the original five patterns I’d planned to talk about.
Overall, I think the talk went really well. I know that the comments have been generally very positive from attendees, though I don’t have full feedback yet.